AI Insights · Timothy · October 2021
Top 5 Cat Games on Android in South America Q3 2021
Explore the performance of the top 5 cat-themed games on the Android platform in South America during Q3 2021, focusing on weekly downloads, revenue, and active user trends.
The third quarter of 2021 saw varied performance trends for the top 5 cat-themed games on the Android platform in South America. Here’s a detailed look at the weekly downloads, revenue, and active user metrics for these popular apps.
My Cat - Virtual pet simulator from Appsyoulove showed fluctuating weekly revenue, peaking at around $4.7K in late June and ending the quarter at approximately $3.2K. Weekly downloads saw a notable increase, starting at 16.8K at the end of June and reaching 26.9K by the end of September. Active users followed a similar upward trend, growing from 96.6K at the beginning of the quarter to a significant 118.9K by the end.
My Talking Angela 2 by Outfit7 Limited experienced a remarkable surge in weekly downloads, peaking at over 1.7M in mid-July before gradually declining to 411K by the end of September. Revenue peaked at $7K in early August, with a gradual decline to $1.8K by the end of the quarter. Active users also showed a steady decrease from a high of 4M in early August to 1.7M by late September.
The Battle Cats from PONOS Corporation saw a significant rise in weekly downloads, jumping from 4.9K in late June to 121.8K by mid-September. Revenue also increased, peaking at around $4.6K in mid-September. Active users mirrored this growth, rising from 24.1K at the beginning of the quarter to 134.8K by the end.
My Talking Tom 2, another title by Outfit7 Limited, maintained a steady download rate throughout the quarter, starting at 332.5K and ending at 307.2K. Weekly revenue fluctuated slightly, peaking at $2.4K in early August and settling at $1.2K by the end of September. Active users remained relatively stable, averaging around 4.6M throughout the quarter.
Talking Tom Gold Run also by Outfit7 Limited, displayed consistent weekly downloads, ranging from 247.8K to 387.6K throughout the quarter. Revenue remained steady, with minor fluctuations, peaking at $2K in late June and ending at $1.3K in late September. Active users showed a slight decline, starting at 4.3M and ending the quarter at 3.7M.
For more detailed insights and analysis on mobile app performance, visit Sensor Tower.